package gdr.window.battle;

import gdr.window.menu.Menu;
import gdr.dev.*;
import gdr.battle.graphics.*;
/**
 * Struttura di base per un menu della battaglia
 * @author Giorgio Vitale
 *
 */
public class BattleMenu extends Menu{
	public static final int RIGHT_BORDER = 20;
	public static final int LEFT_BORDER = 20;
	public static final int TOP_BORDER = 20;
	public static final int BOTTOM_BORDER = 20;
	public static final int LARGHEZZA_COLONNA_DESTRA = 120;
	
	protected HumanGraphicalClient humanClient;
	
	public BattleMenu(SuperGDR9000 gdr, HumanGraphicalClient humanClient, String title){
		super(gdr, title);
		this.humanClient = humanClient;
	}

	public HumanGraphicalClient getHumanClient() {
		return humanClient;
	}

	public void setHumanClient(HumanGraphicalClient humanClient) {
		this.humanClient = humanClient;
	}

	
}
